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The Elder Scrolls IV: Oblivion Boxshot


Console menu functions

While in the game, hit the tilde key [~] at any time to bring up the console. With the console open, there are multiple commands that can be used, some that require targeting by selecting an object with the mouse while the console is open.

Cheat Effect
setscale number Makes objects change size. Click on object to enlarge or make smaller then enter cheat. Number ranges from .5 to 2. 1 is normal size.
FOV # Change the angle of your point of view (default is 75)
TFOW Toggles fog of war that hides the map
player.setcrimegold 0 Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.
tws Toggle water


pov [#] Set point of view angle (75 by default)
showquesttargets Show current quest targets
showquestlog 1 Show completed quest log
showquestlog 0 Show current quest log
showquestlog Show quest log
showfullquestlog [quest id] Show all log entries for indicated quest
lock [1-100] Lock selected door or container
help List console commands
hairtint (red/green/blue) Change player hair colour
savegame [filename] Save game
setcamerafov [degrees] Set camera field of view (75 by default)
ShowBirthSignMenu Show the sign selection screen
ShowRaceMenu Show the name/race/appearance selection screen
ShowClassMenu Show the class selection screen
player.payfine Guards stop attacking you and bounty is paid off.
stopcombat Immediately stops the combat of the selected friend/foe.
PCB Purge cell buffer. This will free up used memory, often times increasing fps after any given amount of time in game. Best used while in interior cells
coc toddtest Teleports player to developer testing grounds.
Without targeting, type "tgm" God Mode
Click a locked door or chest, type "unlock" Unlocks target object
Click any human or creature, type "kill" Instant kills
tfh Toggle Full Help
player.setAV <#> Increase (Or decrease) Ability or Attribute
player.additem 0000000F 'XXX' Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.
player.AddSpell 00000000 gives you spell 00000000 (use other hex combinations for spells)
player.AddItem 00000000 # gives you # of item 00000000 (use other hex combinations for items)
modpcs skill 100 adds 100 points to the skill
modpca luck 100 adds 100 pointsto an attribute (here luck)
Showbirthsignmenu Allows you to change your birthsign
advskill skill # Forces a skill level up of # levels, example: advskill blade 4
player.setlevel 1 Changes player level to desired number. Use 1-255
advlevel forces a level up with the levelup screen.
showclassmenu Allows you to change your class
caqs Completes all quest stages
ShowSubtitle Toggles NPC conversation subtitles
psb Add all spells to player
SexChange Changes your gender
TCL Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )
TDT Toggle debug display (FPS etc)
TLL Toggle land LOD
TDETECT Toggle AI detection
SSG Creates a window with the full game scene graph
movetoqt Teleports you to your quest target (for lazy bums) makes the game ALOT shorter >:)
qqq exit game without using menus
tcai Toggle combat ai, "sitting ducks" springs to mind
TS Toggle sky
TLV Toggle leaves
TWF Toggle wireframe mode
TAI Toggle AI
TG Toggle Grass
TT Toggle trees
TM Toggles hiding of all menus (for taking screenshots)
tfc "ufo cam", freeflyng camera
player.additem <form> Gives the player the given item and amount of the item.
SetPCInfamy gives you infamy
SetPCFame gives you fame
PlaceAtMe , ,, spawns a npc or item or creature where you put the cords in this recuires a ref.
resurrect Resurrect targeted monster/human.
player.removespell Removes specified spell
player.removeitem <#> Removes any item
player.completequest Removes active quest specified (doesn't complete it)
player.setstage Advances specific quest to specified stage
coc testinghall Teleports player to an area with all objects, monsters, and NPCs in-game.
player.placeatme <form> Summon a NPC at your current location
twr Toggles Water Radius
set timescale to Set the speed at which time flows, 30 is default and 1.0 is real-time.
drop <form> amount drops the item
equipitem <form> equips the item
ModDisposition ObjREF Amount modifies actor's disposition towards ObjREF. Example: ModDisposition 014 -100 makes your target strongly dislike __ you __
GetPos X shows target's X coordinate in the scene. Y and Z are also valid. Use Player.GetPos X or "014".GetPos X to find out where you are on the X-axis!
SetPos X Value set target's X coordinate, i.e., move the target. Use Player.SetPos Z to train acrobatics. Be careful not to move something beyond your reach..
MoveTo ObjREF move target to ObjREF. You might enlist 'frequently visited' ObjREFs for further fast-travel, or even create your own 'places' by dropping items..
SetAV AValue Amount set some ability or skill (AValue to be Marksman, LightArmor, etc.) Also not-so obvious values are: Aggression, Energy, Confidence, Responsibility..
SetAV Aggression 100 target should attack anybody it doesn't like, without prompt
SetCrimeGold 2000 set a bounty on actor's head. Use upon a character you want punished by guards. Also should be funny using it on town guards themselves.
StopCombat actor stops combat, hides its weapon. Actor will start again, if it finds proper targets.
SetItemValue Amount (should be used on items, not actors) Sets item's price
CreateFullActorCopy create a fully identical copy of a target for some purpose. All attributes, spells, and items copy.
Player.CreateFullActorCopy places another "Yourself" near you. You even might test "yourself" in combat, but be careful with all those guilds stuff..
SetActorFullName "John Doe" change actor's name
DeleteFullActorCopy removes selected target if it was a copy created with CreateFullActorCopy (Now, after you had plenty fun with your replica, it's time to release it)
DuplicateAllItems DestinationObjREF copy items from target actor (or chest or other container) into object referenced by DestinationObjREF.
RemoveAllItems remove all items from target. Use Player.RemoveAllItems to strip off any stolen and not stolen goods from yourself.
PRID Player select yourself as a target. In theory, one can also select other named objects, but for now other names are unknown.
Look ObjREF target looks towards referenced object
StopLook target stops looking (this is to cancel any previous Look cheat)
Drop TypeREF Amount an item of given type drops out from selected target's inventory. Item is treated owned by target, so you will steal it on picking up
UnEquipItem TypeREF target deactivates an item of given type (may be used to disarm or undress target).
SetBarterGold Amount sets amount of gold a merchant has for trade. (don't forget to first select any merchant as a target :J)
ShowSpellMaking Forces up spell creation screen
Killall Kills Everything Where You Are (If You Are In A Town Outside It Kills Everything Outside)
lock [value] Lock a door








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